Archive for Programming

Older Loot Versions

I recently checked out my server logs to try to get some statistics about how many users are using the latest version, since version 1.4.4 removed the update checker that was implemented before the Android Market had that functionality. So by checking the logs, any access to the old version updater had to be running a version prior to 1.4.4. It won’t tell me anything about people who chose to disable the old version, but it at least gives me an idea.

So the final numbers came out to at least 6.5% using an older version, and quite possibly one with a bug that broke the database backup procedure. So get on the Market and upgrade, people! :D

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Loot

I’ve finally created a project page for the project which has taken up most of my development time for the past year or so. Loot is essentially a port of mokash to the Android OS. Except people actually own phones that run Android.

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Msync 0.1 release

I’ve been testing msync for close to a month now, and I feel that I can finally say that it’s ready for release. I encountered a few bugs dealing with the efficiency of syncing multiple playlists, wildcards, and syncing albums with the same title, but I’ve fixed those errors and it is working very well now. If you’re interested, make sure you have python 2.5+ with the sqlite and PIL modules installed, and download it.

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Msync Seemingly Stable

I’ve approached a point with msync where it seems to be stable enough (i.e. I can’t think of where else to go with/what else to add to the base library). I’m going to start working to test everything for everyday use by starting a library with my music collection and using it to manage my Sansa files. I’ll be sure to post again once I’ve decided to start working on the GUI frontend for it. In the meantime, I’ve attached the help information for anyone interested in seeing what it can do.

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